In Marvel’s Blade, Eric Brooks is the legendary Daywalker, half-man, half-vampire torn between the warm society of the living and the rushing power of the undead. The essence of our work lives at the junction of impactful ideas and innovative know-how." Sebastien Mitton, Co-Creative and Art Director, Arkane Lyon also chimed in, " From his trench coat to his iconic sunglasses, Blade is a slick, stylish, and driven character. This project is the perfect opportunity to push Arkane’s art style into an even more modern and bold territory. ![]() We couldn’t be happier to put players in Blade’s boots, as he becomes the champion of my hometown of Paris, one stake at a time." The opportunity to put our spin on this character is a dream of mine and a challenge that our team embraces with a passion. In that same press release, Dinga Bakaba, Game Director at Arkane Lyon added, " As a kid of mixed origins, I felt a special connection to Blade – a hero with a dual heritage himself. “ In addition to their award-winning talent, it’s their personal passion and bold vision for our half-human, half-vampire iconoclast that makes this collaboration a perfect fit.” " In honor of Blade’s 50th anniversary, we have found the perfect match for the Daywalker in Arkane Lyon, a studio of uncompromising artists who continually push the boundaries of game design and innovation,” said Bill Rosemann, VP and Creative Director of Marvel Games via Press Release. It's also possible that the Blade game is so early in development that it will miss the current platform generation, which could explain why the teaser trailer makes no mention of consoles or console logos. And when I followed-up, Disney told me that's a question for BethesdaĪt this point, neither Bethesda nor Arkane Studios have spoken on the subject, despite the fact that they must be aware that this is the most pressing question surrounding the game following the release of the first teaser trailer. He only hinted to me that I'd be hearing about another dream project that came more from the studio involved than from Disney (a la Indy, too). ![]() ![]() Downplayed rumors of buying the likes of EA, said they're happy licensing/partnering NEW - I interviewed Disney's head of gaming, Sean Shoptaw, about a LOT of things But no one knows how long the Blade game has been in development or what release dates and agreements have been reached with Marvel Games prior to Microsoft's acquisition of Bethesda.Ī representative from Marvel's parent company, Disney, recently refused to clarify if Blade will be an Xbox exclusive, opting to imply that the choice was in the hands of Bethesda. However, this has not been proven it is only presumed simply because Microsoft paid $7.5 billion to acquire Bethesda Softworks in 2021. So with the announcement that Bethesda was working on a Blade game, Xbox owners have been returning the favor. PlayStation owners have long rubbed it in Xbox owners' faces that Insomniac's Spider-Man games are PlayStation exclusives.
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